Walk-through
STARTING OUT
Choose
a difficulty. Click the question mark to see the menu. You have until 1900 to
find the Lost Dutchman Mine.
You start in the town of Lizard Gap.
Click the "?" to see the goals, the playing instructions and to
read the story of why you're there.
Click the "M" to see a map of the desert.
Click the music note to shut off the bluegrass band.
Click the "$" to see your total wealth--cash, bank, & mines.
At the normal difficulty you have $300 (upper left corner, 6 shots in your gun, and 100 health points. You only lose health points while prospecting.
Click on the doorway to the "Fisher Mercantile".
The Old Timer will walk there and you will see a menu of things
available. Buy a burro.
Now you have $150. Buy a gold pan.
Burro and pan icons show up in the lower left
corner.
Now you can go prospecting but you still have some
money. With it you can add any of
the other items from the store. The
lantern will allow you to get into mines where the large amounts of gold are.
The canteen might keep you alive longer in the desert.
More ammo might save you from Indians, Bandits and Rattlers.
Grub, Long johns, Snake Serum, whiskey (in the
saloon) and Elixir (Doc's office) all add health points, which add to your time
in the desert.
Or you can take the extra money to the saloon and try to run it up in the Faro game.
THE
SALOON
Before leaving town you might want to explore the
businesses. Walking up to the
doorways will bring up information you can act on.
Walking up to the saloon will freeze the game momentarily and then you'll
be inside in first person mode. In
the saloon you walk with the right mouse button or the up-arrow and guide yourself and look around with
the mouse. Some of the denizens
will talk to you. Walking up to the
bar will get you a shot of whiskey if you're not broke.
Try not to annoy the ladies. Just walk into the swinging doors to exit to the street.
THE LAND OFFICE
The Land Office is where you can file a claim on a mine once you have $1000 cash. Owning a mine will bring you a periodic income. There's no one home at the Laundry next door.
THE BANK
If you have extra cash (upper left corner) put it in the bank.
When you click deposit, all your cash will go into the bank.
You can withdraw it $20 at a time by clicking withdraw and it will go
back into the box into the cash in the upper left corner.
HINT: It's good to have $50 cash in the desert in case you need to buy supplies from friendly Indians.
THE NEWSPAPER
Read the latest news at the newspaper.
It changes once in a while.
THE STABLE
Going to the livery stable gives you the
opportunity to sell your burro. If
you're flat broke and have no gold pan or lantern, you can always get a few
bucks from Slippery Bill and try to improve your cash amount by playing Faro in
the saloon.
You can get to the desert by walking the Old Timer between the gap in the line of businesses.
You need to explore the desert if you expect to find the four map stones and the Lost Dutchman Mine. Check the map, "M", and locate the sign on the cactus "This way to Lizard Gap". You may need to know how to find it when your health is dangerously low. Going back to town will allow you to buy grub, etc., to increase your health.
Sometimes the nugget
"Gold or Peril" appears. If
you don't want to take a chance just ignore it and it will go away.
If you click on it, you will either be in a mine,
where you will look with the mouse and walk with the right mouse button, and where you'll find the
big deposits of gold. Or you
will be under attack by Indians, Bandits or a Rattler.
You can shoot it out (left
mouse button to fire the old Colt) if
you have enough ammo, or you can hit the space bar to run.
If you run, you lose any gold you are carrying.
Hint: If your cash is at "0", don't waste
your ammo, just run, you have nothing to lose.
It's a good idea to head for town when you have more cash than you want to risk. It'll be safe in the bank (he says with a smirk). You start as a tenderfoot but as you find gold you will become a prospector, a desert rat, and finally a sourdough. Your final score is determined by the total of your cash, bank account and mine assets.